Juniper mobile dating
And it’s all for that big moment when you meet and there’s that spark… Video chatting with a stranger might sound awkward, but Kaplan told Bost Inno the idea is to create a virtual environment that feels more like a natural one, like a bar, so you can have a more natural conversation to see if any sparks fly.If it works, you can then move on to have your real first date.Two of the apps, Her and Bumble, both let you use their platform to find friendship as well as relationships.Whitney Wolfe of Bumble said that the feature has led to tremendous engagement, and is even showing signs of becoming bigger than the actual dating portion of Bumble.The company says that will lead to 25% operating...Piñon and juniper forests that burned in Mesa Verde National Park in the early 2000s have shown little or no signs of regeneration.In August, IDC projected worldwide VR/AR revenues of hardware and software to total 2 billion in 2020. You browse through a bunch of profiles, swipe right on the ones you like, you finally get a match at some point, and then—the texting—the seemingly endless stream of texting and trying to figure out when both you and your date are available. But if it doesn’t, back to the drawing board—and think about all that time and energy it took to go through all that. That’s how first-time entrepreneur Matt Kaplan, who previously worked in the restaurant industry, has been thinking about the problem with dating apps, and he’s working on his own solution: an on-demand dating app called QT (which stands for “Quality Time”) that seeks to get past the endless texting and straight to the point with video chat.
“I was matching with people who couldn’t find mutual times to meet, and that was the frustration,” he said.
In a "Virtual Reality ~ Virtually Here" whitepaper released today, Juniper Research forecast that the VR hardware market--including VR headsets, peripherals, and 360-degree cameras--would grow to more than billion by 2021.
"This rapid growth will arise from a widespread adoption of VR by smartphone users, and the high unit prices commanded by headsets for PCs and consoles," the report said.
"This means we will see a rise in [average selling price] across both 20 as the newer models come into the market, and only adjust to each others' presence over the course of a year or two, insulated to a degree by ecosystem lock-in."Juniper also expressed some concern about price erosion in the PC VR market."In the several months since the launch of PC-based VR this year, consumer expectations are likely to have changed to expect shorter, cheaper games," research author Joe Crabtree said.
"When AAA publishers release to PC, they may have trouble selling with traditional AAA prices, while console users have no such habit to break." billion isn't the largest number being tossed around for the VR industry, but it is still quite bullish.